Posted by: ReelTime | June 26, 2008

A Supposed Story For Diablo III (old)

This is taken from PlanetDiablo.com

Story

Diablo II: Lord of Destruction ended with the third and final Prime Evil slain and the Archangel Tyrael destroying the precious World Stone that had been corrupted by Baal.

 

Here’s where the story MAY go, but first, the background.

History: The Sin War
* Spoiler Warning: This contains plot details from The Sin War trilogy by Richard Knaak.

Since the beginning of time, the angels of the High Heavens and the demons of the Burning Hells have endlessly warred for dominion over all existence in what is referred to as The Great Conflict. The motivation of the battles are unclear, as the sides seek only to conquer each other. This dilutes the sense of good and evil, though later events show demons to be ruthless and cruel. Neither side has ever fully crushed the forces of the other, and it is a struggle bound to last through all time.

Eventually, dissent grew in members of both sides of the eternal battle. Demons and angels who questioned the incessant chaos banded together and created an entirely new plane of existence, which they named Sanctuary. This crudely designed world, a jumbled mix of climates, was quite literally a sanctuary away from the eternal war of the High Heavens and Burning Hells. The existence of this new world was kept secret from the battling forces, who would only destroy it or use it for the purposes of the war. 
Along with the creation of Sanctuary, the race of humans was created by the Angel Inarius and Demoness Lilith. They were the star-crossed lovers from two planes of existence. Humans were literally their mutual creation, so the blood of angels and demons flowed through the bodies of humanity.

Inarius and Lilith disagreed on the future of humans. Lilith desired to create superior beings by awakening the powers of both angels and demons in humanity referred to as the nephalem. The nephalem could, then, overtake the Heavens and Hells and end the eternal war. Inarius cared only to keep Sanctuary secret and distinct from the other cosmic planes, and banished Lilith to the Endless Void to prevent her from awakening the nephalem, which would alert the High Heavens and Burning Hells to Sanctuary’s threat.

Lilith, cunning as the temptress demoness was, found a way to return to Sanctuary and continued her efforts. Centuries later, following the defeat of Baal at the World Stone, she would restore the Prime Evils, Duriel, and Izual to the mortal realm through the Dark Summoning referred to as the Pandemonium. 

As The Great Conflict came to a standstill, at least the Burning Hells became aware of Sanctuary and sent servents of the Prime Evils to corrupt mortal souls and establish reign over the realm. These servents included Mephisto – Lord of Hatred’s son Lucion, Diablo – Lord of Terror’s favored demon , and Baal – Lord of Destruction’s mindless demon Gulag. Lucion, the brother of Lilith, created the three Triad religions of the Temple, worshipping fake gods Mefis (God of Love), Dialo (God of Determination), and Bala (God of Creation), seeking to thus reign over humanity and use it for the purposes of the Prime Evils.

The Angel Inarius, who remained in Sanctuary, created the Cathetral of Light, a competing religion that was more represenative of the High Heavens. This was, in part, a response to the Temple and also to maintain his sense of ownership of Sanctuary. Inarius took the guise of a human as The Prophet of the Cathedral of Light.
The religions of the Temple and Cathedral spread throughout Sanctuary and gained legions of followers.

Many years later, in the town of Seram, Lilith found a host to awaken the nephalem. She chose the strong and simple farmer Uldyssian Ul-Diomed, the son of Diomedes who had suffered terrible losses as his family died from disease, save for his brother Mendeln. The demoness awakened abilities in Uldyssian likened to magic, allowing him to heal and fight beyond any means imagineable to a mere human and led him on a quest to supposedly free the world of the Cathedral and Temple. However, along the way Uldyssian was made aware of Lilith’s true demonic nature by her brother Lucion. He escaped Lilith’s grasp for a time and slayed Lucion.

Further details of The Sin War await, but details from the established story line in previous Diablo games follows.
Meanwhile, a civil war raged in Hell as the Lesser Evils Azmodan and Belial forged together armies to overthrow the rule of the Prime Evils. They were unhappy with the plot to corrupt the mortal realm, wishing to return to The Great Conflict with their fierce strategy to overtake the High Heavens. The plan was to banish the Prime Evils to Sanctuary, causing chaos and terror to shift the legions of angels to focus on protecting the mortal realm, leaving the High Heavens vulnerable to attack. Azmodan and Belial succeeded in banishing the Prime Evils to Sanctuary, but turned on each other, once again causing a lasting civil war in the Burning Hells.

Sanctuary soon descended into chaos as the Prime Evils reaked havok on the mortal realm. Those who would not directly follow them were turned on their bretheren through their demonic forces, causing civil wars throughout the land. The Lord of Terror, Hate, and Destruction sought only to cause pain and suffering.

The Archangel Tyrael gathered together a secret order of sorcerers named the Horadrim to hunt down and imprison the Prime Evils for all eternity. The magi came from various mage clans in the East, surrounding the kingdom of Kehjan. They were able to capture Baal and Mephisto and bind them into artifacts referred to as Soulstones, and buried them deep beneath the deserts of the East. 

For many years, the continued search for the last of the Three continued, as Diablo evaded their attempts. In the lands of what would become Khanduras they finally captured Diablo and buried his Soulstone in the caves near the river Talsande. The Horadrim construted a monastery nearby to keep close watch over the constrained demon and passed on its secrets for generations until the order all but slipped out of existence. From then, the game of Diablo I begins…

Diablo 3: Disruption
The World Stone, corrupted by Baal in his conquest of the Barbarian Highlands, was shattered by the Archangel Tyrael after a champion slayed the last living Prime Evil. The Stone, once protected by the spirits of the strongest warriors of Sanctuary to preserve the separation between Sanctuary, Hell, and Heaven, has been destroyed to prevent its use for evil as a gateway to and from Hell. 

The realities of Sanctuary, Heaven, and Hell begin to collide and merge as the World Stone no longer preserves and protects them. Mt. Arreat violently erupts, causing chaos and terror as the tribes in the surrounding lands attempt to flee.

The land of Sanctuary begins to literally splinter, as the continent experiences dramatic geographic shifts. The continents violently expand as regions of Heaven and Hell hemorrhage in various areas of Sanctuary. This begins with the Barbarian Highlands, the region immediately surrounding Mt. Arreat, and extends beyond to Scosglen, Kehjistan, Ensteig, Westmarch, Khanduras, and the desert of Aranoch. Previously unvisited areas of Sanctuary will be added to the series, namely the vast lands to the east of Kehjistan. 

Unfortunately for the humans who by no intention wander into the merged regions of Heaven, their existence is short-lived. The reality of Heaven cannot sustain the human form and thus any humans to venture in perish.

Human society grows unstable and begins to crumble as well. Ten years following the end of the World Stone, the kingdom of Khanduras collapses as Westmarch is flooded with bands of demons seemingly under no ultimate master. The warriors of the West and the mages of the East band together with the remaining barbarians and necromancers to survive the continuous onslaught. 

Meanwhile, the two remaining Lesser Evils — Azmodan (Lord of Sin) and Belial (Lord of Lies) have escaped from Hell into Sanctuary and taken refuge in Scosglen, the land far north of the jungles of Kehjistan known for the Druids. Together they are building vast armies of fiendish minions to overtake the Merged Realms, and begin attacking the surrounding areas. 

The leaders of the Druids, who are usually secretive and reclusive, send out a call for help throughout Sanctuary, only to find that chaos is rampant everywhere. Once they receive word from the united forces, the remainder of the Druids flee to join them.
You enter the picture again as a hero or heroine set to rid the land of its demonic plague, just as it appears that all hope may be lost.

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